Desktop · macOS
Driftwood
A second screen that does nothing urgent. Tide charts, a slow clock, and the weather three days out — all the things worth glancing at and nothing worth reacting to.
- Swift
- Ambient
- Menu bar
Selected work
Desktop · macOS
A second screen that does nothing urgent. Tide charts, a slow clock, and the weather three days out — all the things worth glancing at and nothing worth reacting to.
Web · Productivity
Email that closes. It sorts the morning into three piles — reply, read, ignore — and then it gets out of the way until tomorrow.
Developer tools
Licensing for people who would rather be writing software. One binary, one config file, no dashboard to log into on a Sunday.
Mobile · iOS
A transit app for a city that keeps changing its mind. Offline timetables, honest delay estimates, and a widget that tells you when to leave.
Web · Writing
A journal with no streaks, no badges, and no notifications. It opens to a blank page and remembers where you stopped.
Consulting
Two senior engineers, embedded with your team, for a quarter at a time. No account managers, no bench, no slide decks.
Approach
Every feature we leave out is one you never have to learn, configure, or work around. Restraint is the product decision we make most often.
No streaks, no badges, no red dots invented to pull you back. If our software is worth opening, it can wait until you want to open it.
One price, yours to keep, working offline and after we stop shipping updates. Your data exports in a format that outlives us.
We only make things we need ourselves. Every product here started as a problem one of us had on an ordinary weekday.
We take on a small number of projects each year. Tell us what you are working on and we will tell you honestly whether we are the right people for it.
hello@example.com